One other, very specific thing is managing outsourcing: preparing clear and comprehensive briefs, giving specific feedback in a respectful way, and making sure the commission’s results fit in well within the game, not just look good on their own.On the other hand, it’s not always sunshine and roses, adapting to our new indie reality can be challenging at times. For example, when we catch ourselves thinking about how to improve and scale up a pipeline or procedure which works perfectly fine for us, but would actually cause problems with a team 10 times larger.

What tips do you have for other aspiring developers looking to make their first game?

Pryc: Manage your expectations—you probably won’t make a second Minecraft, but that’s alright. Making a game is a journey, full of ups and downs, but it’s worth enduring to the end, as there are tons of things to learn from a full development cycle. It’s usually better to start with something simpler (no MMORPGs!) and actually finish it.

Remember, it’s all about growing as a game developer and learning from your mistakes. And enjoying the process is the way to go.

Thanks for your time, where can people learn more about Laysara: Summit Kingdom?

Pryc: Thank you for having me! You can find Laysara on Steam (there is demo available):

If you would like to chat, you can catch us on our Discord server:

Best of luck with your projects!

Source: Unreal Engine Blog