
Godot Engine to go public in 2019
By: Juan Linietsky Apr 01, 2019 Edit: This was of course a joke for April Fools’ Day 2019. Godot is...

Update on Godot AR and VR
By: Bastiaan Olij Mar 29, 2019 It may have seemed a little quiet on the Godot AR and VR front...

Status of Godot at GDC 2019
By: Juan Linietsky Mar 26, 2019 Rémi Verschelde, Hein Pieter van Braam and I went to GDC 2019 in representation...
Godot 3.1 is out, improving usability and features
By: Juan Linietsky Mar 13, 2019 After a bit more than one year of work, the Godot developers and contributors...
Release candidate: Godot 3.1 RC 3
By: Rémi Verschelde Mar 12, 2019 All good things come in threes, so after our first two release candidates, here...
Release candidate: Godot 3.1 RC 2
By: Rémi Verschelde Mar 10, 2019 We had our first release candidate for Godot 3.1 two days ago, and various...
Release candidate: Godot 3.1 RC 1
By: Rémi Verschelde Mar 08, 2019 After over one year of work, 5 alpha releases, 11 betas and 7000 commits...
Dev snapshot: Godot 3.1 beta 11
By: Rémi Verschelde Mar 05, 2019 As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan...
Dev snapshot: Godot 3.1 beta 10
By: Rémi Verschelde Mar 02, 2019 As bugfixing is going at a steady pace towards Godot 3.1 stable, we plan...
Join the Godot Meetup at GDC 2019
By: Rémi Verschelde Mar 01, 2019 As mentioned last week, several core developers and project representatives will be at the...