
Dev snapshot: Godot 4.1 dev 3
The development of Godot 4.1 is coming to the end of the feature merging phase, and we expect to enter...

Dev snapshot: Godot 3.6 beta 2
While most of our development focus is on the upcoming Godot 4.1, and maintenance releases for the stable 4.0 branch...

DRAGON QUEST TREASURES is an charming RPG offshoot about the excitement of treasure hunting
Why was Unreal Engine a good fit for DRAGON QUEST TREASURES?TOSE Co., Ltd: Because we were targeting the Nintendo Switch...

Explore the Virtual Production Visualization Guide
Heard about virtual production visualization but not sure where to start? We’ve got something special in store for you.Over the next...

Maintenance release: Godot 4.0.3
With the Godot 4.1 release on the horizon, contributors have been hard at work on major and exciting improvements to...

Chart-topping sensation Jackson Wang embraces virtual production for superpowered music video
You don’t have to be an expert on Wang’s output to see that he doesn’t do anything by halves. From...

Everspace 2 delivers a handcrafted universe brimming with space combat
Aside from that, Niagara really brought our particle effects to the next level in EVERSPACE 2, especially compared to the...

Virtual production reaches new levels across the entire M&E industry
The benefits of adoption are undeniable. Real-time visualization can aid the creative process before, during, and after principal photography; team...
Unreal Challenge: Spellar Performance—winners announced!
Second Runner-Up, Individual: Generated Memories – Gerry Li This is such an expressive piece (even without the music) and, overall,...
Unreal Fest 2023 announced—speaker submissions now open!
At Unreal Fest last year, we were fortunate to host some truly inspirational speakers from across the Epic Games community....

Release candidate: Godot 4.0.3 RC 2
The development of Godot 4.1 is going strong, with many performance improvements, new features, and usability enhancements in the works....
Unreal Engine 5.2 is now available!
The runtime component means that the system can run inside a game or other real-time application, so that the world...