We need your help to improve our documentation system!
By: Juan Linietsky Aug 31, 2017 About Godot Documentation Like many other mainstream projects, Godot uses the Sphinx doc generator...
Maintenance release: Godot 2.1.4
By: Rémi Verschelde Aug 30, 2017 It has been four months already since our previous stable release, Godot 2.1.3 –...
80% funded! Celebrating with a Patreon rewards upgrade
By: Rémi Verschelde Aug 26, 2017 Astounding and invigorating I have to admit, the financial support that we got over...
Godot and OpenHMD at the Kiel Open Source and Linux Days
By: Rémi Verschelde Aug 25, 2017 This is mainly of interest to the German members of our community, but maybe...
A small defense of glTF 2.0 on its comparison against OpenGEX
By: Juan Linietsky Aug 24, 2017 What is this and why? A few weeks ago, I wrote an article about...
How to make your dream game, publish it and not die in the process
By: Juan Linietsky Aug 11, 2017 Motivation Today I’m reinstalling my development computer, so I can’t do much programming. Compiling...

Support Godot on Patreon! Let’s make the best game engine ever, together!
By: Juan Linietsky 9 August 2017 News Godot is now on Patreon! We are launching a Patreon site to help...
Why we should all support glTF 2.0 as THE standard asset exchange format for game engines
By: Juan Linietsky Aug 03, 2017 Introducing glTF 2.0 glTF 2.0 was introduced two months ago by Khronos, the body...