
Multiplayer in Godot 4.0: Scene Replication (part 1)
Godot Replication By: Fabio Alessandrelli 27 November 2021 Howdy Godotters! It’s finally time for the long-awaited post about the new...

Release candidate: Godot 3.4.1 RC 1
By: Rémi Verschelde 26 November 2021 Godot 3.4 was released earlier this month, and it went fairly smoothly! Many thanks...

Announcing the 2021 Godot games showreel!
The Circle of Kerzoven Desktop game by Marco Burri By: Hugo Locurcio 13 November 2021 The Godot games showreel for...

Godot Engine receives $100,000 donation from OP Games
By: Rémi Verschelde 11 November 2021 We are happy to announce that the gaming platform OP Games is donating USD...

Godot 3.4 is released with major features and UX polish
By: Rémi Verschelde 6 November 2021 All Godot contributors are delighted to release our latest milestone today, Godot 3.4, after...

Announcing GoGodotJam 2!
By: Ilaria Cislaghi 4 November 2021 After five months from the first GoGodotJam, the event is back! GoGodotJam is a...

CAD Center creates Tokyo-sized digital twins with Twinmotion and Unreal Engine
We’ve seen a lot of activity lately around digital twins, where live data is fed to a 3D model for...

Game Boy Speedrun, Nostalgic and fun
I’m glad to present my first Game Boy Color game! A funny Halloween game for feel the spookyness! Any suggestion and...

Bombs and Bullets
Version 0.03 has been released. Multiplayer support has been restored and lots of quality of life improvements have been implemented....

Last drops of a bloodline
Will summoning the ghosts of your dead relatives fix your broken life? When you dived into your genealogical tree, you...

Expert tips on optimizing your game graphics for consoles
In this example from Book of the Dead, vertex shader wavefronts appear in green. Pixel shader wavefronts appear in blue....

HEMF: Hostile Entity Mitigation Force
With the initial release of HEMF.io a few weeks ago, it seems like a good time to reflect on the...