Intro to Ziva Face Trainer: Auto-rigging real-time 3D faces
Speakers: James Jacobs (Unity Technologies), Crawford Doran (Unity Technologies)
(available online following SIGGRAPH 2022)

Creating organic environments in Unity 2021 LTS
Speaker: Xiaoxi Liu (Unity Technologies)
(available online following SIGGRAPH 2022)

Artist-friendly features in HDRP
Speakers: Sean Puller (Unity Technologies), Alix Mitchell (Unity Technologies)
(available online following SIGGRAPH 2022)

Ziva for feature animation: Simulation and machine learning-ready workflow
Speakers: Brian Anderson (Unity Technologies)
Wednesday August 10, 9 am–12 pm
West Building, Room 116-117

SpeedTree Cinema: From concept art to VFX asset
Speaker: Sarah Scruggs (Unity Technologies)
Wednesday August 10, 10:30–11:30 am
West Building, Room 116-117

Advances in real-time rendering in games: Part III
Speakers: Natalya Tatarchuk, Francesco Cifariello Ciardi, Lasse Jon Fuglsang Pedersen, John Parsaie, et al.
Thursday, August 11, 2:15–5:15 pm
West Building, Ballroom C/D

Topics covered will include probe-based lighting, the strand-based hair system, and physical hair shading model.

Introduction to Ziva RT: Bringing creature sims into Unity with Monster Emporium and Ziva RT
Speakers: James Jacobs (Unity Technologies), Anton Blake (Monster Emporium), Julio Cesar (Monster Emporium)
Thursday, August 11, 2:15–5:15 pm
West Building, Room 116-117

Visit our site for more information and a complete list of Unity sessions at SIGGRAPH 2022.

Source: Unity Technologies Blog

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