Check it out: https://ludokultur.itch.io/spacewalk-empire

The game to explores the idea of a “slow RTS”. By pairing multiple simultaneous real-time behaviors with a discrete grid- and tick-based action space, the gameplay harnesses strengths from turn-based as well as real-time strategy, aiming to bring together the “best of both worlds”.

Source: itch.io

0 0 votes
Article Rating