This is a Space Shooter Prototype designed from scratch to gather ideas for a top-down, space shooter, rogue-like game. Currently this beta version consists of 1 level, which itself consists of: 

  • 7 enemy waves
  • 3 enemy types
  • 2 collectible gems (which awards XP)
  • Upgrade System

Final Score

The final score after the level is calculated based on three main components: Experience Points, Combo Points, and a Time Penalty. The score calculation aims to reward skilful play that combines quick completion times and high game performance. The player’s health at the end of the game influences the time penalty. Lower health results in a higher penalty.

The score is meticulously calculated with these statistics:

  • Kill Count
  • Acquired XP
  • Hit Combo Points
  • Time-Taken
  • Remaining Health Influence

Here’s link to the project: Download Page

Source: itch.io