Hello everybody,

It took six weeks of teamwork, a lot of dialogue, play tests, and dedication to complete our latest project, Devil’s Office. I feel that this project represents how much we have matured together and how we are delivering increasingly better, more complex, and authentic games.

As the project manager, I feel obligated to recognize each of my teammates individually. The pride I feel in each of you is immeasurable.

Renèe Pollet Pollet, you have a powerful mind that can quickly transform our plans into well-organized and functional codes. You are always available to help anyone, and your contributions to the project are invaluable.

Musse Hidru, I admire you for being so young and responsible. You have contributed significantly to the project with your programming work, and your critical eye for UI/UX design has helped us raise the level of our games.

Congratulations, Autumn McClinchey! You are the first girl on the team, and you have demonstrated excellent commitment to the project. Your ability to produce art in different forms, such as 3D modeling, animation, and UI design, is commendable.

Leonardo Baldicera, we all know that you are a level design genius. Your hard work has delivered the most immersive levels possible, and you have done an excellent job.

Special thanks to Sean Lynch and Megan Theam, who continue to guide us and lead our learning with lots of love. With joy today we no longer consider them just teachers, but also our FRIENDS.

I invite you to play our game at the link below. It is an academic work, but it is still a game rich in systems, art, and fun.

https://darilj.itch.io/devils-office

If you have LinkedIn, follow us there for we be more closer:

https://www.linkedin.com/company/team-kraken-hunters/

Source: itch.io