The game House Of Cards is a collection of solitaire card games, released under a General Public License, which I plan to expand over time with more solitaire card games.

Right now the game is only available for Windows, but as the game relies on SDL2, I think it should work with Wine and similar software on other OSes, (and if you think you can help me to port the underlying script engine, which has been entirely coded in C++,  to other platforms I’m all ears).

My motivation came up, due to me having the Microsoft Solitaire Collection, but getting more and more annoyed by the unskippable ads, which become more and more aggressive, almost getting to the point that you spend more time watching ads than that you are actually playing (unless you’re willing to waste(!) money on a premium account). Since I knew I had the skills to create such a game myself, I eventually started this project, and now the alpha is ready. GPL3 licensed so the game is free (as in freedom) and the license does not allow anyone to deny you these freedoms, and no I have no interest at all to gain any money from this project. In the end I just had fun creating it.

The game has localization files to allow to play the game in English, Dutch, German and French (and I’ve also received an Italian localization by now). If you want to translate the game into a language I don’t know, well, they are just plain text tiles containing nothing but variables and string values, so I guess anyone can figure out how they work.

The game has multiple decks of cards, and multiple backgrounds, and yes, if you want me to feature a deck you created in the game, then be my guest. (All custom decks require to be a series of PNG files in which the file name starts with the first letter of the suit name (so H for Hearts, C for Clubs, D for Diamonds and S for Spades) and the value of the card (in which Ace=1, Jack=11, Queen=12, King=13 and the numbered card just the number on the card WITHOUT leading zeros), with 2 jokers (Called “Joker1.png” and “Joker2.png” respectively), and with all that I can easily add your deck to the game. No problem).

As many solitaire games have some optional rules, the games have some own configurations you can set up, in order to play the game with either “official” rules or with optional rules (which can both make it easier or harder). 

What? You don’t know how to play these solitaire games? No worries just go to this Rumble channel where you can find instruction videos I recorded myself, in which I explain the rules as clearly as I could (oh, don’t get frightened, but I am a man, so don’t let the sound of my voice surprise you. People easily make assumptions based on my avatar). I must note that there are videos in both the English and in the Dutch language on that channel, so check the language first before starting the video (all videos in Dutch have a Dutch flag in the thumbnail). 

Since the game has a free open source license the  source code is freely available on Github, which is also where my bug tracker is located. (Please note, that repository only contains the source of the script code, as the game itself is entirely written in Scyndi. If it’s the C++ source code of the engine you’re interested in, please go here, as that engine is a project on its own used for multiple games of mine).

One important notice.
The game is STILL ALPHA. Most of the features should work without any trouble, but bugs that can really mess things up may still be there. If you encounter any, please remain polite, hop over to my issue tracker, check if I already know about it or not and politely describe the bug in full detail for me, so I can try to replicate it and eventually fix it. 

Source: itch.io