We delivered the beta version of our game today and ran the first playtest. Our team members, Daril Camilo and Leonardo Baldicera tested the game in the morning and identified a few issues during the gameplay. Here are the main points: 

 1. We found a bug where the NPC collider remained on the scene even after the NPC’s death;

  1. We realized that the points the player receives when killing another player are too high. This can lead to the player who caused the first death running away for the rest of the match and doing some tasks to guarantee victory;

  2. The beta version level was constructed in a way that allowed players to easily identify their opponent’s location. This issue is prompting us to test labyrinthine levels or levels with multiple identical rooms.

Towards the end of the day, we conducted another playtest after making some changes to the level. The final gameplay was enjoyable, and challenging, and gave us the motivation to work on implementing our plans for the alpha version. If you’re interested in testing our game, it’s available on our itch page at the link below:

https://darilj.itch.io/devils-office

Source: itch.io