10:00 – 10:50 AM PDT

Using Previsualization to Bring HBO’s ‘The Last of Us’ to Life

Join the SOKRISPYMEDIA team as they break down their previsualization work on HBO’s Hit Show The Last of Us. In this talk, they’ll give an in-depth showcase on the work that enabled them to build one of the key sequences of the show and manipulate it in real time.

Micah Malinics, SOKRISPYMEDIA
Sam Wickert, SOKRISPYMEDIA
Brendan Forde, SOKRISPYMEDIA

11:00 – 11:50 AM PDT

Virtual Cinematography with Unreal Engine

Lean how Unreal Engine’s virtual cinematography framework has given rise to new and advanced techniques in film and animation studios.

Thomas Kilkenny, Senior Technical Product Manager, Virtual Production
Adam Kunsberg, Virtual Production Consultant
John Brennan

12:00 – 12:25 PM PDT

Demystifying Virtual Production Equipment Requirements for the Indie Filmmaker

The independent filmmaker wanting to deploy ICVFX faces a difficult task when trying to replicate the functionality of larger virtual production stages. This class will demystify the range of hardware options available to the budget filmmaker in order to replicate the results of more expensive ICVFX setups.

Brian J. Pohl, Technical Program Manager

1:00 – 1:25 PM PDT

Twenty UE Tips in 20 Minutes

With everything from workflow tips to user interface tricks, this session will feature 20 quick techniques to improve your efficiency in Unreal Engine. You’ll learn about new features as well as some older features you may have missed along the way that can help improve your general Unreal Engine productivity.

Sam Anderson, Senior Technical Marketing Manager

1:30 – 1:55 PM PDT

Organizing Animation in Engine

In this session, we’ll explore recent improvements to animating in engine with Sequencer.

Kevin Miller, Instructor, Unreal Engine

2:00 – 2:25 PM PDT

From storyboards to hybrid animation in UE

In this session, we’ll use Praxinos tools in Unreal Engine to create storyboards, match them with animation created in engine, and then add 2D drawn animation to create hybrid 2D/3D animation.

Kevin Miller, Instructor, Unreal Engine

2:30 – 2:55 PM PDT

Adding Complexity to Animations

This session will cover using Control Rig and physics for secondary animation.

Tony Bowren, Solution Architect

3:00 – 3:25 PM PDT

Linear Content Pipelines with Unreal Engine 5.2

This session offers an introduction to working with open standards with Unreal Engine, and getting content in and out of engine. We will look at bringing cameras, geometry, sets, geometry caches, grooms, and animation into the engine using tools like USD and Alembic.

Shawn Dunn, Lead Technical Product Manager, Virtual Production

3:30 – 4:20 PM PDT

Rendering for Linear Content in UE

In this session, we’ll explore new rendering features for linear content in Unreal Engine, including recent Path Tracer, Lumen and Nanite improvements and a sneak peak at a new render layers system to be introduced to UE in a future release.

Michael Muir, Senior Product Specialist, Virtual Production
Ryan Mayeda, Lead Technical Product Manager, Virtual Production

4:30 – 5:30 PM PDT

Office Hours

Have a question? Just want to say hello? Our team will be here to chat on a first-come, first-served basis for the last hour of the day.

Source: Unreal Engine Blog