Every subtle expression, look, and emotion is accurately captured and faithfully replicated on your digital human. Even better, it’s simple and straightforward to achieve incredible results—anyone can do it. If you’re new to performance capture, MetaHuman Animator is a convenient way to bring facial animation to your MetaHumans based on real-world performances. 

And if you already do performance capture, this new feature set will significantly improve your existing capture workflow, reduce time and effort, and give you more creative control. Just pair MetaHuman Animator with your existing vertical stereo head-mounted camera to achieve even greater visual fidelity. 

Intrigued? Let’s take a deeper dive…
 

High-fidelity facial animation—the easy way

Previously, it would have taken a team of experts months to faithfully recreate every nuance of the actor’s performance on a digital character. Now, MetaHuman Animator does the hard work for you in a fraction of the time—and with far less effort. 

The new feature set uses a 4D solver to combine video and depth data together with a MetaHuman representation of the performer. The animation is produced locally using GPU hardware, with the final animation available in minutes.

That all happens under the hood, though—for you, it’s pretty much a case of pointing the camera at the actor and pressing record. Once captured, MetaHuman Animator accurately reproduces the individuality and nuance of the actor’s performance onto any MetaHuman character. 
 

Source: Unreal Engine Blog