So, how are we thinking about this problem at Unity? Fundamentally, we believe that 21st-century careers should be accessible to everyone, regardless of geographic region or household income. This drives us to work with schools to build inclusive programs that incorporate future-ready skills into their curricula through gaming and computer science. By learning how to use the Unity engine to create games and other virtual experiences, we’ve seen students improve their teamwork, communication, creativity, strategy, problem solving, and more.

“Now, more than ever, we have a responsibility to equip young people with the skills necessary for future jobs – providing them with learning that translates to earning.”

Our team is dedicated to empowering everyone to learn these skills. We work with academic institutions to level up their curricula, partner with companies like Meta to provide equitable access to essential 21st-century education, and develop free online courses for anyone looking to boost their career or change paths entirely (like Robbie Coey, who completed one of our Pathways to achieve his dream career of building games).

Gamers are some of the most talented and agile colleagues that I’ve worked with, and I’m grateful to have learned so many of my career skills from them. I’m also grateful that we are navigating an economy with so many opportunities, instead of being stuck in one career for our whole lives.

As Gabrielle Zevin says about a fictionalized indie game team in her recent, best-selling book, Tomorrow, and Tomorrow, and Tomorrow, “What is a game?… It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win.” As long as we keep playing and learning in our careers, we all win. That’s why I believe that the world truly is a better place with more creators in it.

Source: Unity Technologies Blog