Today, we’re excited to announce the debut of Unity DevOps, a modular DevOps solution from Unity Gaming Services that includes a monthly free tier.

DevOps tools and methodologies are a proven way to help you release more often, catch bugs earlier, and deliver higher-quality, more-innovative experiences. But for too long, game studios like yours have found themselves underserved by DevOps products made for general software development.

This is because game development has a host of unique requirements that only purpose-built DevOps solutions can solve, such as:

  • Large scale: Binaries and repositories can be massive, with large projects often reaching multiple terabytes.
  • Role variety: Team members with a range of technical skill sets and jobs to do are contributing to the project on a daily basis.
  • Platform diversity: Each target platform and/or store has its own unique requirements and SDKs, and cross-platform development means you’re balancing them all.
  • Complexity: Even the smallest functionality can yield high complexity, increasing testing and iteration cycles as each new feature is implemented.

For these reasons, you need tools that scale with projects of any size or level of complexity, address the needs of every member of your team, and can get your projects where they need to go. That’s where Unity DevOps comes in. With Unity DevOps, you can rest assured that you’re getting a service that scales easily, offers user interfaces designed for every role on your team, includes support for a variety of platforms, and more.

Unity DevOps combines our existing Plastic SCM and Cloud Build products into a single solution designed for the rigors of game development, helping you release more often and deliver higher-quality games. We have rebranded these solutions as components of Unity DevOps: Plastic SCM is now Version Control, and Cloud Build is now Build Automation.

Source: Unity Technologies Blog