Most people would be surprised to learn that _______.

I live on a boat. In 2014, I moved out of the city, sold everything, and started to sail around the world – both as a means to spend more time with my family and to reconnect with nature. I kept using Unity, though, to build games for my kids. After four and a half years of exploring the seas and circumnavigating one and a half time, I came back to civilization and joined the team at Unity.

Quote to live (or work) by

“Things well understood are explained well.”

I love to teach math, and I found this quote in a Richard Feynman book a while back. It stuck with me.

A milestone you recently achieved

Recently we’ve worked to improve internal developer velocity at Unity. This means that our developers can bring their code in-trunk 10 times faster. That has been very exciting, because it also means we can ship new features faster to game developers.

One tool that I/we use every day and could not live without is  _______.

Mathematica. I use Mathematica every day. I had the chance to learn the language  early on. Ever since, I’ve continued to use it to solve all kinds of problems and improve my productivity.

Required reading

  • Even though I’d been using Unity for years, when I joined the company I decided to  onboard using the tools Unity provides to our users, like Unity Essentials, and subsequently discovered the incredible resources available for everyone through the Unity Learn site.
  • One recent blog post that I found captivating is from December 2022 and focuses on Graphics-VFX. It links to a 120-page e-book that really shows the depth and quality of what you can do with Unity.
  • The e-book just mentioned above is one of many fantastic best practice guides – really, all Unity developers should be familiar with each of them.
  • Finally, it’s not quite reading, but I follow a lot of Unity influencers on YouTube, including Jason Weimann and Code Monkey.

Stay tuned for future Unity leader profiles, and subscribe to the Unity Blog newsletter to keep up with Luc’s (and Unity’s) journey toward shaping the future of real-time 3D technology.

Source: Unity Technologies Blog