The new Sense Controllers are available for Unity developers and include interesting unique features only found on PS VR2.

Finger touch detection uses capacitive touch to detect when a player’s fingers are resting on the buttons without actually pressing them. These controls are available on all the primary buttons and thumbsticks, so you can use them to drive more natural gestures with players’ hands during gameplay. You could also, in a more basic approach, drive a hand model to enable players to “see” where their fingers are when they look at the controller. This can really help players stay focused and immersed in an experience without having to lift the headset up or feel around for a specific button.

PS VR2 uses inside-out tracking technology for the new system, giving you six-degree of freedom tracking for both the headset and controllers. You can now use most, if not all, of the standard Unity XR stack, making it easier to develop your games for broader platform reach. To set up the controllers themselves, we have exposed these input controls through both traditional Unity Input Manager and the newer Input System package.

In addition to eye tracking and controller input, PS VR2’s SDK also allows full control over PS VR2 Sense technology haptics. This includes audio-based haptic feedback to provide a deeper experience for players, as well as a more traditional vibration support. The new controllers also include the same Adaptive Triggers available with PS5 DualSense controllers, meaning you can program the triggers with different styles of feedback based on game context. In addition to controller-based haptics, PS VR2 has added headset feedback, allowing you to give players adjustable vibration in the headset. This could be used to alert players of an event, or combined with audio to add more realistic sensation to experiences.

We have worked hard to give you flexibility when it comes to integrating PS VR2 input and haptics into your games. With a combination of tracking improvements and a standard Unity XR SDK for PS VR2, you can leverage the full Unity XR stack, including things like the XR Interaction Toolkit, other XR SDK-dependent assets, Unity Asset Store packages, and other packages available through the Unity Package Manager.

These features allow you to explore new forms of gameplay and worldbuilding.

Source: Unity Technologies Blog