Four friends driving through the mountains. Can’t see anything but snow. More lost with every second that passes. Something’s out there, lurking in the fog. Something sinister. There’s no turning back now. The only way out is through.

^ this is the embed btw, here’s a regular link if you don’t trust the menacing “click to activate embed” thing:

Zero Visibility by clearlynotluke (

Zero Visibility is a 3rd-person horror game about four friends that get lost in a blizzard. It’s visually striking, mysterious, and packed to the gills with narrative hints. I consider the underlying story of the game to be a puzzle of sorts, so I’m curious to hear your theories!

I started prototyping it during covid as a last-ditch effort to convince myself I still like making games. I ended up getting attached to the concept and built it up into a complete 30 minute experience over the last two years. Two years is a long time for 30 minutes of gameplay, but I think the extra time I spent mulling over the story and art style really shows in the game. I ended up really enjoying putting it together. Give it a shot and let me know what you think!

By the way, for those that care about this sort of thing, it’s a very small download (<70MB) šŸ™‚


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