Please note that there are two types of Odin classes to inherit from: OdinEditorWindow and OdinMenuEditorWindow. In this section, we focus on OdinEditorWindow. 

Whether you’d like to access an overview of your project, handle large sets of data, or create custom tools, editor windows go a long way to ease and streamline your project’s production workflow.

More specifically, OdinEditorWindow allows you to inherit from a single class and access the Odin drawing system in its entirety. By inheriting from OdinEditorWindow rather than EditorWindow, you can effectively render fields, properties, and methods without writing any custom Editor GUI code. The below GIF shows just how straightforward this process can be:

Source: Unity Technologies Blog