What’s more, in-camera VFX has the ability to remove the silos that can cause creative intent to get lost in translation. “It’s not separated into components of pre-production, shoot, and post-production,” says Diane Castrup, Producer. “Usually you just have your physical set that you’re standing on and the green screen is behind you and you just kind of give it over after you’re done shooting and you hope that it all works out.”

Production Designer Quito Cooksey echoes these sentiments. “Once principal photography ends, post takes over,” he says. “And if you’re not part of that, everything that you really envisioned and designed goes through a filter and doesn’t always come out the other end in the way in which you envisioned. With this, you have the virtual art department with control of the concept designs all the way through to final pixel.”

Source: Unreal Engine Blog

0 0 votes
Article Rating