Since working on Superman & Lois, Zoic has used Unreal Engine to help develop Netflix’s upcoming comic-based fantasy series Sweet Tooth, with their virtual art department providing assets in previsualization that gave the series’ creative team the ability to optimize set design, lighting, lensing, and camera ahead of shooting. These pre-rendered assets, combined with on-set virtual production, helped the team craft film-quality visual effects for the series while continuing to deliver on an accelerated television timeline.The newly optimized pipeline has also been used on See (AppleTV+), Season 2 of the hit series The Boys (Amazon Prime Video), and Season 2 of Stargirl (DC Universe | The CW). “We leveraged our full scope of real-time filmmaking offerings to continue to push visual storytelling to the next level,” says Orloff of Zoic’s work on Stargirl.

When asked what excites him about the future of real-time technology in film and television production, Orloff is unequivocally enthusiastic.

“I think that real-time technology in film and television is going to be wildly transformational for both filmmakers and post-production teams,” he says. “Having the ability to work with creators to light, render, and create CG material in real time is a huge creative leap forward. We are able to work in close step with creatives to iterate drastically quicker in the engine, which tightens the communication loop and allows for more time to be dedicated to pushing the limits of what is possible visually and creatively.” 

Source: Unreal Engine Blog