Biomutant takes a unique approach to the post-apocalyptic genre. The RPG is set after humankind has become extinct and fantastical anthropomorphic creatures rise up to take over a colorful and vibrant world. For its first title, Stockholm, Sweden-based developer Experiment 101 set out to create a game that’s “weird, but in a good way.” With a kung-fu inspired combat system coupled with numerous options for traversing the large open world that include mechs, paragliders, balloons, and jet skis, PlayStation Universe praised Biomutant as being “a fun title with some amazing visuals and a huge open world to explore.” The review adds, “Experiment 101 have gone out of their way to make you feel like you’re a first-time visitor to an unknown landscape.”That unknown landscape takes place over a jam-packed eight square-kilometer open world that’s filled with numerous distinct biomes to explore. Roaming the lands are diverse enemies and gargantuan bosses. Thankfully, you’ve got a wide variety of melee and projectile attacks at your disposal with the game’s robust combat system. 

To see how the core team of 23 was able to develop such a massive game, we interviewed Stefan Ljungqvist. The creative and art director talks about Biomutant‘s inspirations, shares what they learned as a new studio shipping their first game, and more. 
 

Source: Unreal Engine Blog