When we first encountered Trials of Fire, it was clear that the game was seeking to offer a unique spin on the classic deck-building genre. As a single-player, turn-based strategy game set in a post-cataclysmic fantasy realm, Trials of Fire combines freeform exploration of an expansive open world, multi-character, card-driven combat, and an innovative new fusion of loot, load-out, and level up systems delivering massive depth of play and unique strategic opportunities for the player on every run.Developed by former Rocksteady developers Adam Doherty and Dax Ginn, the duo understands the need to continually polish their project while standing out from the crowd, and even with deck-building games being rather popular right now, they’re doing just that. In fact, Polygon’s preview indicates that Trials of Fire is “among the best of the bunch” when it comes to the genre, which suggests that the game’s Early Access phase was quite productive.

With the game now launched, we circled back with Whatboy Game Director Adam Doherty and Studio Director Dax Ginn to learn more about the game’s evolution and ongoing development during Early Access.
 

Source: Unreal Engine Blog