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Skeleton Inverse Kinematic – Godot 3.1

By: Andrea Catania Aug 05, 2018

This blog post is an announcement that 3D IK support was merged to the upcoming 3.1 branch.

Thanks to a new node, SkeletonIK, it is possible to procedurally change a skeleton pose! Check this explanatory video where you can learn how to use it:

The project shown in the video can be downloaded from the following link.

Thanks to these two guys who made the rifles.

  • Rifle1 model by skartemka
  • Rifle2 model by AlanBah

Source: Godot Engine Official

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