GigaBash is a colossal kaiju clash paying homage to Godzilla and Ultraman
Not many Malaysian game studios are renowned internationally. How would you describe the state of Malaysian game development right now?Mel...

Release Management Post Godot 4.0
Now that Godot 4.0 is out and we have all returned from GDC we can finally take the time to...

Godot 4.1 Rendering Priorities
Now that Godot 4.0 is out, we have had the chance to think about our priorities for 4.1. In particular,...

Direct3D 12: Adventures in Shaderland
This is Pedro J. Estébanez, a.k.a. RandomShaper in the Godot community. You may already know that I have been implementing...
Real-time hits the FIFA World Cup: exploring one of broadcast’s best-kept secrets
Featuring the best of the best from 32 countries, the 2022 FIFA World Cup is “the beautiful game” at its...

Dev snapshot: Godot 3.6 beta 1
Our biggest milestone in 4 years, Godot 4.0, has just been released a month ago. The reception has been great,...

Join Epic Games at NAB 2023
Unreal Engine in Tech ARRI | Booth C6325 | https://www.arri.com/en ARRI Solutions will have a dedicated area on the ARRI...

April Marketplace Sale preview: over 1,500 products—up to 70% off
Another month, another batch of 3D savings! This month, we’ve got over 1,500 Marketplace products on sale for up to...

Firaxis Games talks about designing and developing the superhero tactical experience of Marvel’s Midnight Suns
Can you talk about how the team achieved the game’s visual art style?Dennis Moellers, Art Director: We had a treasure...

Featured free Unreal Marketplace content—April 2023
Thanks to a partnership with creators on the Unreal Engine Marketplace, we make a select amount of content free to...

GDC 2023: Retrospective
For the first time ever, Godot had a booth at the Game Developers Conference in San Francisco. In the past...

Maintenance release: Godot 4.0.2
The development of Godot 4.1 is starting to pick up steam — after a long, productive, but also exhausting month...