These generation methods are designed to have way more added to them, this is only the beginning of what they can do.


The first kind of procedural generation developed for Shadow Survival was the wilderness level generation, suitable to terrains like deserts, swamps, jungles, etc.

Desert1

Desert at Night

Jungle in the morning

Caves3

Underground Mushroom House Interior

Underground World


Then I worked on the city street Procedural Generation.

Fallen City at Night

Fallen City Dawn

FallenCityGreenish1

Dusk in a Fallen City

Midnight Fallen City

And then came the underground base generation, for now is basic, but will have countless possibilities added.

Underground Base 1

UndergroundBase1

Underground Base 3

Will do another article about the Procedural Generation after I quadruple the possibilities.

Source: Indie DB