Who is this course for?

Unreal Fellowship: Animation is open to experienced professionals in animation and motion capture fields, such as:

  • Animators, technical animators/directors, layout artists, previs artists, and motion editors
  • Directors, animation supervisors, VFX supervisors, and previs supervisors
  • Film, broadcast, and animation studio executives who have production experience in linear animation or VFX content creation

Do note: This course is meant for participants with fundamental to intermediate Unreal Engine experience.
 

What will I learn from Unreal Fellowship: Animation?

Our instructors will teach you how to:

  • Understand the state of the industry regarding real-time animation
  • Understand the fundamentals of lighting and basic rendering
  • Demonstrate the principles of animation through keyframing in Unreal Engine Sequencer
  • Leverage Sequencer and its curve editor to construct individual shots and build sequences 
  • Construct a basic control rig to animate a prop for a bipedal character
  • Modify existing motion capture or keyframe data with additive animation layering
  • Understand best practices for integrating third-party DCC animation data

 

Is there anything else I’ll walk away from this course with?

Oh, yes, there’s something new and special indeed. This will be the first Unreal Fellowship course to incorporate an exquisite corpse-style challenge project. Participants will first divide into eight teams. Each participant will construct a five to 15-second animated performance that will be assembled into an exquisite corpse sequence within their team, so a 12-person team would result in 60 to 180 seconds of animation.

Multiple levels of complexity incorporate much of what the course covered. It should be a sight to behold upon completion and we can’t wait to see what’s created!
 

When does this course begin?

Unreal Fellowship: Animation will run August 28 – September 15 in the US and October 23 – November 10 in Europe. Classes will be held 10 AM –7 PM EST.
Applications are open now.
 

How do I apply for the Unreal Fellowship: Animation course?

Follow the link at the bottom of this page!

Participants selected should possess some or all of the following prerequisites and should work in the fields noted above.

  • Must have a minimum of three years of production experience in film, broadcast, or game construction
  • Have two-to-three film credits or one AAA game title credit
  • Can supply an animation-centric demo reel
  • Completed a previous Unreal Fellowship course or have worked in Unreal Engine for at least three to six months
  • Have a strong understanding of mechanics, timing, and the 12 principles of animation
  • Have familiarity and experience with digital content creation

Submissions close on June 9. Unreal Fellowship courses always fill up quickly, so sign up now if you want to be considered!

Source: Unreal Engine Blog