When it comes to efficiently detecting memory issues and optimizing performance, the information shown on the Memory Profiler, as well as the information’s precision, is key. We’re investing significant effort in this area. In two recent blogs, members of my team introduced Memory Profiler 1.0.0 and shared five key workflows to diagnose and examine memory-related issues in your game.

Soon, we will be releasing Memory Profiler 1.1 (an experimental version is available now), which includes updated labels and descriptions to explain how memory works and how application memory footprint is calculated.

Since memory footprint continues to be a hot topic in our conversations with developers, I’m here to answer your frequently asked questions – specifically, to cover these three topics:

  • What resident memory is
  • How application memory footprint is calculated
  • How to analyze memory footprint

Source: Unity Technologies Blog