Dear Friends, Supporters, and Great People around the globe…

We invite you to write the tale of Giwis with us. They finally reached the lands of Helia. We can’t wait to see how the colonies bloom. Our team is ready to admit that the right time has come… 🧙‍♂️

Scorchlands is out now in Early Access! 🎉

We set the price tag for 11.99$ – for now, you can buy it with a -10% discount! 💸

The game’s available also on Linux & SteamOS. 🖥️

Reaching this stage is always such an unbelievable moment for the developers – our beloved title is out there for you to check out! 😍

📺 Watch the launch trailer:

It means, that you:
– can buy the game and see the fruits of our longtime work,
– become one an important part of community – feel free to use ask-devs, suggest-n-feedback and i-found-a-bug channels on our Discord 🎧 server,
– for all demo-enjoyers: now you can enjoy the full build of the game!

👉 What’s more, we added new languages – you can now choose German, French, Chinese, or Russian localisations. 🌐

Before playing Scorchlands, read the whole changelog to be 100%-up-to-date (hey, that’s a rhyme!) 🤫 ⤵️

[Early Access Release] — 2023-02-07

Notable changes:

  • Scorchlands is now available on Linux & SteamOS.
  • HUD was heavily reworked in order to take up a lesser part of the screen.
  • Introduced a system that visually shows the player how the resource production balance changes when performing various activities. This is done through spawning animated resource icons.
  • Added localization for 3 languages: German, French, Chinese and Russian.
  • Added the “Core” mod that serves as an example and instruction on how to create mods for Scorchlands. It contains all of the stuff available in the base game.

UI changes:

  • Colony production is now displayed at the top of the screen.
  • Global resources display has been combined with tabs located in the top-left corner of the screen.
  • Added option to collapse various global production types.
  • When building or inspecting a resource-producing building, colony production UI now highlights icons of resources that are related, with extra emphasis on any missing resources.
  • Missing resources in colony production UI are now represented by black color on their respective bars (previously they were marked red).
  • Whenever placing buildings, icons of newly produced and consumed resources will appear on the screen to better show the player what is changing in the colony production-wise.
  • UI present previously when placing and relocating buildings was removed
  • Info panel present at the bottom-left corner was reduced to a simple bar displaying the currently hovered object name and icon.
  • Minimap has been relocated to the bottom-left corner of the screen.

Changes:

  • Added a custom cursor when hovering over clickable UI elements.
  • Added a version displaying text in the main menu.
  • Added a new sound played whenever the player progresses in a mission.
  • Added bubble particles for Alchemist.
  • Fixed several minor bugs with combat UI.
  • Fixed players being able to upgrade their colony radius if there were enemies present at the borders.
  • Fixed buttons sticking out in the warning panel when upgrading the colony radius.
  • Fixed several minor in-game text issues.
  • Fixed a rare hard lock when rotating a laser while configuring it.
  • Restored missing rock meshes in the desert biome & missing pebbles in Grassy and Cliff biomes.
  • Extra notes:
  • The photo mode that we previously mentioned has been delayed a bit, but should be introduced in an update soon to come along with some other cool stuff.

That’s all for today – but we know that’s a LOT! 💪 Phew!
Before we leave you, here’s a reminder – we published a roadmap some time ago. 🗺️

We hope that our team fully convinced you to get a copy of the game. If you’re still not convinced, you can always… Download the demo version of Scorchlands for free! 🐣

Yours Ringlab ⚗️
Source: Indie DB