Rules

Please read the official rules for complete details, including a full list of submission guidelines, prizing, and more.The rules for this challenge are also available in Arabic, Chinese, French, German, Japanese, Korean, Polish, Russian, Spanish (EU) (LATAM), and Turkish.
 

FAQs

How do I submit my entry for the challenge?
Create a new discussion in the challenge category on the Unreal Engine forums, and use the tag ‘SpellarPerformance.’

Can I use Movie Render Queue?
Your video file must be encoded directly from Unreal Engine only, using any methods described in the documentation, including Movie Render Queue. We reserve the right to ask you to provide a screen recording of running the render from Movie Render Queue.

Can I use audio or dialogue?
Yes, but be advised that it is not a part of the judging criteria. If you use post-production software, you may ONLY use it for adding audio, and not to manipulate the visuals in any way; we reserve the right to ask to see a screen recording of the render within Unreal Engine. You can also add audio from within the engine using the command-line encoder (in the case of Movie Render Queue) or by adding audio tracks via Sequencer.

Is ray tracing or path tracing allowed?
Yes, ray tracing and path tracing are permitted for this challenge.

Can I work as part of a team?
No, you must work on your submission as an individual. Team entries do not qualify.

Can I use Unreal Engine samples and demo projects?
Yes, you can. If you find you have time or want to challenge yourself further, you could even create your own environment, by kitbashing assets you already own or have access to, such as free Marketplace content.

Since this is a technical challenge, copying pre-existing examples variable by variable would not be in its spirit, which is why we don’t allow the direct reuse of VFX samples.

Can I use Marketplace assets that I own?
Yes, as long as they are not visual effects assets, you are encouraged to use what you own and have permission to use to create your scenes. Upon submission, you will have to credit any non-original assets used.

My submission hasn’t shown up after I posted it. What should I do?
If this is the first time you have posted on the forums, your post will enter the moderation review queue and will be approved shortly. If this is close to the deadline, don’t worry: we can see what time these are attempted to be posted; if a submission post hits the review queue before the deadline, it will still be approved.

Can I use older engine versions?
Yes, though using the latest stable version(s) might be more advantageous. Remember to use Experimental features at your own risk.

I have a question regarding the challenge that is not covered in the FAQ. How can I find the answer?
Create a new question in the challenge category, and use the tag ‘UnrealChallenge.’

Source: Unreal Engine Blog