Greetings everyone to another update of Stellar Insurgency. This is probably the last update before the release of the demo in Steam which is planned around April. In this update I have improved some aspects of graphics and gameplay and have also started working on the persistence (aka saving – loading) which I left it to the last minute.

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Dogfight between two space fighter squadrons. The player can set the position of each squadron (taking account the selected formation) and the target of each squadron fighter individually. There are also slower bomber squadrons equipped with torpedoes more suitable for attacking large vessels.


blackHole

One of the highlights of this update. Realistic looking Black hole with accretion disk and distortion based on a shader. I think it fits very well with the graphical theme of the game.


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Improved asteroid fields. Reworked asteroid fields and added dust between asteroids. Also player and NPC spacecrafts can hide themselves within these fields (will be harder for sensors to detect).


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Self-destruct much?. Every spaceship that respects itself has to have self-destruct functionality.


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Finally started working with persistence. Always thought that it would be very difficult. It turns out that it is pretty straight forward albeit time consuming and code heavy. There is a whole galaxy to be saved but I think in the end the save file size wont be larger than ~10mb for a galaxy of 300 stars.

that’s all for today, stay tuned for the Demo.

Tensorial

Source: Indie DB