This year, it was New Orleans’ turn to play host to Unreal Fest, our annual conference for passionate creators across industries, with inspiring speakers and practical training. In three action-packed days, we got through more than 120 sessions, including a special track for the simulation industry. The simulation community was well represented at the event, with over 100 people with a simulation background in attendance.If you couldn’t make it in person, you can catch up on those valuable sessions—featuring speakers from NASA, dSPACE, Maxar, blackshark.ai, Cesium, Esri, Red 6, Metatexel, CAE, and Epic Games—right here.
 

NASA Lunar Terrain Visualization in Unreal Engine 5

In this session, NASA Aerospace Engineer Lee Bingham and Software Engineer Jack Kincaid reveal how they are using Unreal Engine 5 to generate and visualize accurate lunar terrain for engineering and exploration. The presentation delves into the pros and cons of three different systems the team has developed for terrain visualization—using the Landscape tool, Nanite, and Clipmaps respectively—and discusses how features like Lumen and Virtual Shadow Maps are enabling them to create realistic environments that factor in effects like bounce lighting from spacesuits and even earthshine.
 

Source: Unreal Engine Blog