Another great resource is Interface in Game. It features video clips of UI elements you can browse. Use this database to search a wide range of titles by platform and genre. Need to polish up some visual effects or UI details? It’s likely you can find a reference here.

As you examine more game interfaces, you’ll begin to perceive patterns, especially by genre. In a first-person shooter (FPS), for example, we expect to see the health stats at the bottom of the screen. It’s almost an established convention, since so many applications have done it this way.

When designing a UI, it’s important to capture the genre’s visual language. If you’re building an RPG, look at how other RPGs handle inventories, skill trees, leveling up, etc. Make something that players are already familiar with, so they can jump right into the gameplay with an understanding of the established style.

UI design patterns aren’t random. They’ve evolved over time, through a sort of collaborative effort. Designers have already figured out what works, and new designs are simply building on an existing game canon. Learn from these past design decisions. You’ll not only save yourself time, but appease your players as well, who will be expecting certain patterns and visuals in the game.

For more information on UI design patterns, read Best practices for designing an effective user interface by Edd Coates, a senior UI artist from Double Eleven.

Source: Unity Technologies Blog