The aim was to have several artists working on the same combat shot in parallel. And that’s exactly how it panned out. First, an animatic would give artists clarity on each shot, allowing them to flesh out technical details such as the aircraft’s speed, the altitude, the lens settings of the camera, and so on. From there the layout and blocking phase could begin, artists would mark the space with splines and achieve rough air combat maneuvers (ACM), enabling the animation team to take the shot and create the final animation.During production, Viga Entertainment Technology relied extensively on Movie Colab. The system meant that supervisors could track each shot’s progress and send notes to the right artist. Once approved, the animated shots were imported into Unreal Engine alongside rough camera movements.

“Keying the cameras directly in Unreal Engine was challenging, as the aircraft moves at an incredibly high velocity,” says Dharshan Vijayvenkatesh, a cinematic artist on Shoorveer. “Importing rough cameras from the animations made it much easier to achieve the final visuals.”

To make the audience feel the velocity, Viga relied on Unreal Engine’s Sequencer feature. With its intuitive timeline capabilities, the team could precisely time the action in a way that was suspenseful, authentic, and still clear to the audience.

Source: Unreal Engine Blog

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