Today we release Never Say Goodbye, a game we have been working on along the last three months. Never Say Goodbye is a micro walking simulator in the sense that can completed up and down, with its two endings in 20 minutes or less.
The gameplay of Never Say Goodbye rests in its minimun interaction and in the narrative design above all.
Never Say Goodbye tell a humanistic story from an apparently non-human perspective, which is the relation between history of things and the personal history of each one. In other words, the archaeology of the relations and moods that things may activate in humans.