Hello from Infinity PBR

We’ve just updated our Metal Ghost Knight for Unreal Engine with a bunch more awesome animations, including runs, jog, & hits from all directions. (Unity update coming soon!).

Check it out!

The first 5 people to purchase will get 50% off!

This Unreal Metal Ghost Knight character is a big, tin can of evil, with a giant sword and a shield. The character & sword/shield have a morphable mesh via morph targets so that you can easily create various different looks.

The character includes multiple animations & a wide range of materials, some with ghostly effects.

Note: The sword & shield are attached to the skeleton.

Animations:

  • Attack1
  • Attack2
  • Attack3
  • Block
  • Cast1
  • Cast2
  • Death
  • GotHit
  • GotHit_Back
  • GotHit_Left
  • GotHit_Right
  • Idle
  • Idle2
  • Idle_Break_End
  • Idle_Break_Loop
  • Idle_Break_Start
  • Idle2_Break1
  • Idle2_Break2
  • Jog
  • Jump_Forward
  • Jump_in_Place
  • Run
  • Taunt
  • Walk
  • WalkBackwards

For the fastest answers to questions, please join the Discord.


Features:

  •  Animated with morph targets for huge customization.
  •  A huge array of texture sets including Unreal Engine exclusives & some with RGB editing

Rigged: (Yes)

Rigged to Epic skeleton: (No)

Animated: (Yes)

Number of Animations: 25

Animation types (Root Motion): There is no root motion for the jog animation (this will be addressed in an update shortly).

Number of characters: 1

Vertex counts of characters: 31,580

Number of Materials and Material Instances: 44/44

Number of Textures: 33

Texture Resolutions: 4096 x 4096

Source: itch.io