10:00 AM – 11:00 AM

AEA: Ask Epic Anything

Interactive session – post or ask questions to our industry leads about anything Epic Games, Twinmotion, ecosystem, digital twins, or the metaverse.

11:00 AM – 11:30 AM

Intro to Twinmotion – Vancouver Lodge

Learn the basics of architectural visualization in Twinmotion.

Martin Krasemann
Technical Marketing Manager, Epic Games

11:30 AM – 12:00 PM

20 Minutes to Visualize an Architectural Scale Model

Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.

Sam Anderson
Technical Marketing Manager, Epic Games

12:00 PM – 12:30 PM

What’s New in Twinmotion 2022

Discover the new features in the latest Twinmotion releases.

Martin Krasemann
Technical Marketing Manager, Epic Games

12:30 PM – 1:00 PM

20 Minutes to Visualize a Revit Project

Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.

Sam Anderson
Technical Marketing Manager, Epic Games

1:00 PM – 1:30 PM

Sketchfab in AEC

See the latest ways Sketchfab is being used in the architecture industry.

Erica Young
Solutions Manager, Sketchfab

1:30 PM – 2:00 PM

20 Minutes to Visualize an Electric Mountain Bike

Watch our technical team build up innovative interactive Twinmotion scenes in 20 minutes. Ask questions and get tips and tricks to help quickly build your own Twinmotion scenes.

Martin Krasemann
Technical Marketing Manager, Epic Games

2:00 PM – 2:30 PM

Twinmotion and the Epic Ecosystem

An introduction to Epic’s ecosystem of tools and how they can be used with Twinmotion, including Quixel Megascans, Sketchfab, RealityCapture, and ArtStation.

Sam Anderson
Technical Marketing Manager, Epic Games

2:30 PM – 3:00 PM

From Maya and Unreal to Virtual Presence: The Epic Games Lab Case Study

Epic Games and Theia Interactive have partnered to build a sustainable, scalable innovation lab environment streamed in the cloud using Revit, Maya, and Unreal Engine.

Nimrod Friedmann
COO, Theia Interactive

3:00 PM – 3:30 PM

Twinmotion to Unreal Engine

See the steps for taking your Twinmotion project to the next level in Unreal Engine to create bespoke experiences.

Sam Anderson
Technical Marketing Manager, Epic Games

Source: Unreal Engine Blog