Hi, there are two new updates to Prospector game, please get the demo (still the full game) here:
V0.13 added pocket bosses and building constructions, V0.14 allows saving/loading game progress. Since the game play time now attacks several hours, I pushed saving/loading games to the left in schedule. At the end, I’m glad I made this decision, because it turned out half of the game code was not ready for persistence.
The plans for other updates to come this year, I would like to focus on making the combat more attractive and adding some additional playable content.
Long term, I plan to include:
- in-game level editor
- shields (only shield special effects are in-game atm)
- program patterns (to combine various programs and boosters using memory patterns)
- in-game story animations
- generated areas (for encounters, when using fast travel to distant locations)
- shuttle mainframe enhancements