Geometry wars is my entry into the Epic Mega Jam 2022.  The theme was “As above so below”.  

I decided to make a 2 sided turret defense where turret positions were shared across the 2 sides and blocked were used on one side versus the other.

I also went for the subcategories of One Man Army (work alone), Tiny but Mighty (Final build under 150 MB), and Use it Or Lose it (Use only one 4 channel texture for entire project including particles).

I think the end result is simple but fun, and I ended up with a bit of a crazy psychedelic visual style making use of my 1 noise texture made in GIMP.  

All assets were made in engine during the jam, and all sounds were made in audacity with my mouth during the jam.

You can find the game here:

The project files are also publicly available for any dev who wants them.  The project is 100% blueprint driven and made in unreal 4.27.2.  All blueprints are commented, but I have included a design_doc.txt file in the root directory to give some information to the logic flow for any newer devs who may need the reference.

You can find those files here:…

If you need any help or information hit me up on my discord:

If you enjoy what I have done in the last 5 days, please consider checking out what I have done with the last 2 years with my recent release to steam “Game Dev Masters”, A modern competitive take on the tycoon genre.


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