So, over my school’s summer trimester, I had to make a procedural-level dungeon crawler style top-down shooter for my level design class. It was graded on basic stuff like non-linearity of the level and enemy diversity, but I might’ve taken it a step further with things like the theme, art and soundtrack.

Anyway, I polished it, added more sounds, and now, it’s here, in all its glory. Have fun!

Play it here:


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