Today we are excited to announce that we’ve partnered with Microsoft Azure to bring our Create Solutions to the cloud and develop our cloud infrastructure to better meet your needs and to enhance your games and other experiences. Microsoft and Unity will also work together to make it easier to build and distribute your games on Windows and Xbox platforms.
We see many areas where we can partner with Microsoft Azure to build more cloud capabilities for you across our ecosystem of tools and services. We will use these capabilities to improve workflows, deliver new functionality, provide additional reliability and more global access options, and more.
We are dedicated to creating native capabilities that unlock our tools for more people than ever so that you can take advantage of the advanced compute, storage and reliability that the cloud offers. We believe that this cloud enablement will make it easy for creators around the world to collaborate seamlessly. It will also allow experiences that wouldn’t be possible if limited to just the local resources of either a creator’s machine or a user’s platform. There are already many cloud powered tools and services here at Unity. From Unity Game Services, Parsec, DevOps, Wētā Digital, Digital Twins and more. Many of our tools are also heavily used already in cloud workflows – from PIXYZ through Unity Headless Rendering. With this partnership, even more of our tools will move to cloud capable, enabling worldwide teams of all scales.
Below are just a few examples where we are excited to partner with Microsoft Azure to improve our tools and services for your use.
DevOps products such as Plastic SCM and Cloud Build can help facilitate rapid iteration cycles, enabling you to catch issues earlier and deliver higher-quality experiences as a result. We’ve been hard at work on expanding the capabilities of our turnkey DevOps services through the cloud. In addition to a revamped web experience, Cloud Build has had its repository limits increased from 25 GB to 40 GB and raised concurrency limits from six to eight. Plastic SCM has continued to improve the in-editor plugin and recently launched a brand new desktop UI. Through this partnership with Microsoft Azure, we’ll continue to scale these services to create an even more integrated creator ecosystem that can support larger and more complex projects.
We are also focused on making sure it’s easy to access your content, stream that content, and find content wherever you are. Parsec is already available on Azure VMs and within the Azure Game Development VM, but there is much work still left to do to allow individuals and teams to work together regardless of location. We see a future world where you can access your project files quickly regardless of the PC where you’ve been editing.
Beyond games, many of the uses of RT3D in Digital Twins require access to models, point clouds, and other data that wouldn’t fit in even the highest end of local devices. We see a need to make it easy for everyone to create, share, visualize, manage and collaborate against rich digital twins through the cloud.
One of the biggest challenges that we must all work to solve as more games and experiences are built around full RT3D is the need for extraordinary content. Bringing our Wētā Digital and other art tools like Ziva to Microsoft Azure, so that we can democratize access to advanced machine learning and procedural creation tools for games, media and movies, and many other use cases is one of our most important cloud initiatives.
And, for maximum reach and to enable greater success of your games, we will also be further supporting differentiating features across the Microsoft gaming ecosystem including Xbox console, PC as well as the Microsoft Store.
Microsoft is already a strong partner with Unity and together we share a commitment to making game and other creators successful. Keep reading to see what our friends at Microsoft said about the partnership in their blog earlier today.
Source: Unity Technologies Blog