“A regular adventure” tries to subvert RPG epic tropes with charming moments, characters and dialog that continuosly break the fourth wall and make you think what it even means to be a hero in a videogame.
What happens when the princess doesnt need to be saved? What happens in a world where the players are the evil and not the solution?
Things not to miss for the most fun:
Read the magazine in your uncles chest
Engage in combat with the goblins for some funny lines
Ask lisa for her number
Get the blue book in the princess castle
Interact with everything
Thanks a lot.