Version 0.2.0 is finally out here’s the full changelog:
Adjustments and Additions, and Changes:
- Changed who appears in the opening cutscene.
- Archive #1
- Made some lighting adjustments to the house again.
- Changed the countdown timer font.
- Made some lighting adjustments to the forest again.
- The Jester will appear when HP is below 40%
- Opening sequence has been extended.
- Entire dialogue between The Jester and Wilson has been completely overhauled.
- Wilson has a new design.
- Redesigned the cannons to be more circus-like.
- Changed text from “GameOver” to “You Are Dead” upon losing.
- Archive #2
- Grandpa has a new design
- One new character has been added
- Minigame story has been extended, thus making it a demo (More on that down below)
- One new trap has been added
- Archive name has been changed from “Apex Burnout” to “Coming Home”
- The arcade section runtime has been shorter
- Added new character portraits.
- Added new dialogue sound effect.
- Auto dialogue cutscenes have been added (and can now be skip.)
- An auto save and loading system has been fully implemented into the game.
- A majority of the game secrets have been cutback/removed (for now) for the full release.
- Updated to the latest version of Unity 2021 (2021.3.6f1 LTS).
Fix bug where players can still take damage during iFrames (invincibility frames)
Three Random Archives Story and Gameplay
With that out of the way, I want to quickly go over the development of this game. I decided that in order for this game (and it’s minigames) to reach it’s maximum potential, the gameplay will be completely overhaul and extended. In the beginning the only minigame that was planned to be short was Archive#2 (10 – 20 minutes) . Archive#1 is planned to be 1 – 2hrs max, while Archive #3 is more so on the 30 minute side. Both of these minigames are packed with lots of exciting content that some will find WAY more fun than Archive #2.
So, to ensure one minigame doesn’t feel half-baked or better than the other, the game has been delayed out of this year and into next year. Coming Home will now be roughly as long as the 3rd archive, but a much more refine version.
As it stands, what’s in the current build of the game, displays how the final product will come out. I’m really happy and excited with how everything looks/ coming together, and I hope you’ll be looking forward to everything this game has to offer. Thank you so much for your patience.
Source: Indie DB