In this presentation, we introduce you to the VR and AR templates that provide starting points for your XR projects. They’ve been redesigned in Unreal Engine 4.27 with more built-in features, easier setup, and OpenXR support for VR.  You’ll find out how to use these templates to quickly create XR experiences using your data. Then, we demonstrate how to extend the built-in functionality of the templates, enabling you to create custom XR experiences.

You’ll learn about:

  • Working with AR and VR templates
  • AR deployment on mobile devices
  • Extending the VR template with custom UI and interactions

Source: Unreal Engine Blog