Through the Looking Glass: the Next Reality for Content Production

Wednesday, 11 August, 8 AM – 9 AM PDTWith demand for high-fidelity content at an all-time high, how does the industry keep up? Creative professionals are being asked to produce content at higher resolutions and with far more complexity, and audiences everywhere are demanding more of it. Creative studios are looking for new ways to accelerate their content creation pipelines, hire the best talent, and provide flexibility for their teams in order to accelerate content production. 

Join AWS, Epic Games Industry Manager David Morin, and special guests from Amazon Studios, Company 3, Netflix, and Weta Digital to learn how cloud technology is helping professionals in creative industries around the world tackle today’s challenges.


Pushing Innovation and Accessibility with Real-Time and the Cloud

Wednesday, 11 August, 10 AM – 10:30 AM PDT

Real-time technology is pushing the boundaries of how creative teams are creating and collaborating on content production. In this session, we dive deep into how real-time and cloud technology intersect to aid in innovation and accessibility in virtual production. 

Panelists Angus Kneale, Chief Creative at Preymaker; Miles Perkins, Industry Manager for the Unreal Engine Film & Television Team, Epic Games; and Ken Nakada, Virtual Production Creative Executive at Amazon Studios, join moderator Erin Dusseault, Product Leader, Virtual Production at AWS, to discuss how creative studios are using real-time technologies and how content production is evolving as a result.

Source: Unreal Engine Blog