In our final episode of this series, Senior Engine Programmer Mike Beach and Lead Engine Programmer Michael Noland were joined by Product Specialist Victor Brodin as they explored the Game Features plugin and the Modular Gameplay plugin. The plugins provide a framework to help developers create standalone features for their projects. As discussed during the livestream, building with these plugins keeps your project’s codebase clean and readable, and avoids accidental interactions or dependencies. If you’ve missed previous episodes of our livestream series as we’ve explored Unreal Engine 5 Early Access, feel free to get caught up through the links below. We also encourage you to jump into the forums for further discussion and join us on our Twitch or YouTube channels for future episodes of Inside Unreal as we explore all things Unreal Engine.

Here’s the full UE5 Early Access livestream schedule:

05/27 Welcome To Unreal Engine 5 Early Access
06/03Nanite
06/10Lumen
06/17New World Building Features
06/24Motion Warping and Full-Body IK
07/15MegaAssemblies
07/22MetaSounds and Quartz
07/29Modular Game Features

Source: Unreal Engine Blog