Well for a 24 hour project, and your first released game, I think you did pretty good! It was actually kinda fucken hard, I mean I didn’t take super long to finish it but I was expecting to not die even once, but I actually failed quite a few times. I was impressed by some of the mechanics like the goblins running after you when you get too close, I mean it’s nothing mind blowing if in a large scale game, but again for a 24 hour project it’s quite complex and impressive. Did you make all the assets yourself and the music too? 

Source: itch.io

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