Most recently, we explored MetaSounds, a new high-performance audio system that provides audio designers with complete control over Digital Signal Processing (DSP) graph generation for sound sources, as well as Quartz, a feature set that brings sample accurate timing of audio events to Blueprints. Lead Audio Programmer Aaron Mcleran was joined by Product Specialist Victor Brodin as they explored Unreal Engine’s new audio features live.If you’ve missed past episodes of Inside Unreal as we’ve explored the features of Unreal Engine 5 Early Access, we invite you to get caught up through the links below. We also encourage you to jump into the forums for further discussion and join us on our Twitch or YouTube channels for the final episode in our Early Access launch series, which will focus on Game Feature Plugins.

Here’s the full UE5 Early Access livestream schedule:

05/27Welcome To Unreal Engine 5 Early Access
06/03Nanite
06/10Lumen
06/17New World Building Features
06/24Motion Warping and Full-Body IK
07/15MegaAssemblies
07/22MetaSounds and Quartz
07/29 – Game Feature Plugins

Source: Unreal Engine Blog