Most recently, as we continue to remove barriers for artists crafting their worlds, we explored MegaAssemblies in the Valley of The Ancient sample project. Epic’s Technical Artist and Evangelist Arran Langmead was joined by Senior Technical Product Designer Chance Ivey and Product Specialist Victor Brodin as they discussed what MegaAssemblies are, why they’re important, and how to use them.Have you missed our previous livestreams? No problem, you can check them out via the links below to get all caught up on Unreal Engine 5 Early Access. We also invite you to jump into the forums for further discussion and join us on our Twitch or YouTube channels for future episodes in this livestream series as we cover additional key features including MetaSounds and Game Feature Plugins.

Here’s the full UE5 Early Access livestream schedule:

05/27Welcome To Unreal Engine 5 Early Access
06/03 Nanite
06/10Lumen
06/17 New World Building Features
06/24 Motion Warping and Full-Body IK
07/15 MegaAssemblies
07/22 – MetaSounds and Quartz
07/29 – Game Feature Plugins

Source: Unreal Engine Blog