Already familiar with Unreal Engine from earlier projects, and having used DMX in production for nearly 20 years, Moment Factory was an ideal partner to help guide our engineering development while creating the sample, and they were delighted to seize the opportunity.“This seemed very interesting for us as designers, for the live industry to develop the tool not only for our needs, but also to help Epic bridge the gap from the physical world of the live events to the digital world.” says Daniel Jean, Producer at Moment Factory. 

Production-testing Unreal Engine’s DMX support

Initially, the team spent time researching, exploring, and testing the first iteration of the plugin in Unreal Engine 4.25 to better understand the tool’s potential. What they discovered excited them.

“As multimedia show designers, working with a game engine like Unreal felt like discovering a whole new world,” says Jean. “We had been given a tool where there were now so many more possibilities. Unreal Engine elevates our creative process by blending the workflows of content design, lighting, and scenography. Unreal Engine truly shifted our perspectives on the multimedia production process.”

The team then began to plan the sample project, drawing inspiration from Quixel’s real-time cinematic Rebirth, created in Unreal Engine. Their stage design juxtaposed the virtual with the real, placing scenography reminiscent of the piece at the center of a massive arena. To leverage Unreal Engine’s rendering capabilities and to showcase the newly developed DMX proxy fixture system, they designed and created a complex lighting rig that filled the entire open space.
 

Source: Unreal Engine Blog